Sascha Dikiciyan

Sascha Dikiciyan
Sascha Dikiciyan
artist
artist.tools
Playlist Risks
Listeners
51,023/mo
Total Streams
49,323,887
Est. Royalties
$182 - $729/mo

Charts

Tracks

Playlists

SEO

Press Mentions

Overview

Monthly Listeners

Discography

Their catalog as it appears on their public Spotify artist profile
5
Albums
3
EPs
0
Singles
49,323,887
Total Streams

Top Audiences

Top listener locations as determined by Spotify

Top Listener Locations

GBLondon, GB814
PLWarsaw, PL633
AUSydney, AU498
AUMelbourne, AU472
DEBerlin, DE452

Playlist Summary

Overview of this artist's relationship with playlists
2,693
Playlist adds
0
High-risk playlist adds
603,486
Playlist follower reach (sum)
5,530+
Listeners from playlists
Estimated
10.8%
Of listeners from playlists
Estimated

Playlist Movement

Recent playlist add/remove events for this artist

No activity found

This artist's playlist additions and removals will appear here.

Biography & Metadata

Sascha Dikiciyan, known to the world as Sonic Mayhem, is an award-winning German born composer and producer celebrated for reshaping the sonic landscapes of modern video games. With a career spanning over two decades, Sascha's trailblazing work has left an indelible mark on iconic titles like Quake II, Quake III Arena, Mass Effect 3, The Division, Borderlands, Tron, Deus Ex, The Long Dark and many more. Known for his fusion of industrial, electronic, and cinematic elements, his music transcends genres, immersing players in evocative, avant-garde soundscapes. Beyond games, Sascha's artistry extends into innovative projects like his 2015 artist record Doomsday, a visceral exploration of electronic and industrial sounds that showcased his prowess as a standalone artist. He’s also produced sample collections like "Noize Loops" and "Future Riot Drums', that inspire a new generation of creators. With an ever-evolving approach to storytelling through sound, Sonic Mayhem remains at the forefront of audio innovation, championing a philosophy where every note amplifies the narrative. Whether redefining futuristic cityscapes or diving into nostalgic, retro-inspired music, Sascha continues to push the boundaries of what game music can be, solidifying his place as a creative force in the industry.

Updated Sep 26, 2026, 4:38 PM
First discovered Sep 1, 2026, 11:25 AM